Mastering Rates

Online Mastering

1 Track £25.00

2 Tracks £50.00 £46.00

3 Tracks £75.00 £65.00

The most popular mastering option. Analogue / Digital processing for any number of tracks however, contact if needing more than 3 tracks (e.g EP’s, Album’s) for the best possible price.

Stem Mastering

1 Track £50

2 Tracks £100 £95

3 Tracks £150 £140

Stem mastering involves bouncing out multiple channels (up to 5 stereo tracks) that give the mastering engineer more flexibility when processing. As projects involving stem mastering take longer to complete, this is reflected in the price offered. Like the single track mastering it works out more cost effective to have more than 1 track mastered at a time.

*Due to the length of time taken to complete stem masters please contact in advance if these are needed in a hurry.

Block Bookings

5 Tracks £125 £115

10 Tracks £250 £230

15 Tracks £375 £345

Block bookings are ideal for those looking to benefit from bulk purchases while keeping the flexibility to have tracks mastered whenever needed. This allows better value without having to commit to having several tracks mastered at once.

How to pay?

Please use the payment form below to get started. If the option for number of tracks needed is not there please contact jonathan@evolutionmastering.com for a personalised quote

Need help?

If you have any questions regarding payment feel free to send an email to admin@evolutionmastering.com for further details.

Mixdown Tutorial 1 Bass Drum

Bass Drum

Mixdown Tutorial 1 Bass Drum yang lebih dikenal dengan sebutan mixdown yang dipopulerkan oleh para Disk Jockie yang biasa tampil untuk meriahkan sebuah acara yang ada di club.

Kegiatan merekan sebuah lagu dan menambahkan efek-efek suara tertentu sehingga menghasilkan sebuah lagu dengan aransemen menarik adalah kegiatan yang biasa dilakukan para mixdown.

Bermain pada tempo, nada, jenis suara, dan juga efek suara yang lebih enak untuk dinikmati oleh para pencinta musik Mixdown.

Mixdown Tutorial 1 Bass Drum

Sudah banyak sekali album rekamin yang lahir dari banyak rumah produksi Mixdown. Perkaman suara, mixing, sampai produksi album yang biasa dilakukan oleh para komposer.

Seorang produser juga akan ada pada setiap acara-acara seperti orkestra, konser atau apapun yang membutuhkan seorang produser dalam mixing sebuah lagu atau suara.

Drum Bass

Dalam dunia Mixdown dikenal menggunakan banyak alat musik dan teknologi. Salah satunya dengan menggunakan Drum Bass.

Drum bas adalah instrumen pada drum yang masuk dalam keluarga perkusi yang memiliki ukuran yang paling besar dan akan menghasilakan intonasi suara rendah (bass).

Dalam drum bas memiliki 3 tipe jenis seperti Kick Drum, Pitched bas drum, dan bas konser.

Umumnya yang digunakan dalam acara orkestra dan konser adalah drum bass konser.

Dan kami akan memberikan infromasi singkat mengenai cara mixdown dengan menggunakan 1 dram bass.

Tutorial 1 Bas Drum

Pada drum bass ada beberapa bagian seperti:

  • Snare

Berperan mengatur ritme Suatu musik, jika suara EQ pada snare buss tidak baik dan asal-asalan maka akan membuat ritme musik akan lebih buruk.

  • Hit-Hat

Cymbal lebih berperan pada bang atau pemisah bar, hit-hat lebih berperan pada ritme tempo. Pastikan menghasilan suara yang jernih dan sangat keras.

Frekuensi di bawah 200hz dan naikan 1-3dB antara 6khz dan 8khz dan harus merasakan dengan telinga dan membutuhkan kepekaan.

  • Low Tom (floor)

Mixing ini yang akan membuat perbedaan antara drum fill dan solo. Jika dua ini tanpa perbedaan yang mencolok, cara terbaik adalah mengurangi sekitar 12db sekitar 500hz, dan menambahkan 4-6dB sekitar 3khz. Dan tabahkan kompresi dengan rasio 4:5:1.

  • Overheads

Pada overheads biasa akan menampung 2 audio. Pertama akan menampung suara Cymbals dan juga suara-suara khas lain yang sudah ada pada instrumen drum lainnya.

Cara mixing terbaik adalah dengan menambahkan frekuensi dibawah 40hz, lalu juga bisa dengan menambah 5dB sekitar 100 dan 200hz.

Untuk kompresi, rasio yang harus diset adalah 3:1 attack 110ms, dan juga release 70ms.

Lihat Juga: Analogue / Digital Mastering

Kesimpulan

Komposisi Pada drum bagian bass memiliki suara Bass yang rendah. Oleh karena itu kunci dari mixdown 1 bass yang ada pada drum yang bagus harus selalu dilatih untuk kepekaan telinga kita.

Gunakan juga efek suara yang lain dengan 1 drum bas untuk menjadikan ritme lebih enak untuk dinikmati.

Sekian untuk Mixdown Tutorial 1 Bass Drum, banyak kekurangan untuk tutorial yang kami berikan. Namun terus berkembang dan membaca informasi mengenai Mixdown mastering dapat membantu Anda menambahkan ilmu.

Sukses ^^

Analogue / Digital Mastering

Digital Mastering

Analogue / Digital Mastering The combination of analogue and digital processing makes for an extremely flexible option not only just for Evolution Mastering but for every step of the creative process from recording to mixing etc.

Analogue / Digital Mastering

Analogue Mastering

I’m not going to get into the analogue vs digital debate, each have their own merits. Starting with analogue processing the main advantage when it comes to the sound (which is the main priority here) is imperfection. Analogue signals are not perfect, they will never replicate the exact same result every time (although this is extremely difficult to actually pick out). It is this imperfection that we find so musical sounding. The slight nuances and distortions in an analogue signal is something that we find very pleasing to listen to. Obviously every box has it’s own sound and it’s down to the mix / mastering engineer to decide (through experience and experimentation) which is the best option for the job.

At Evolution the custom G-series compressor gets used on a large number of projects. It has enough options to be flexible enough to use on lots of different sound sources and the sound of it is incredible.

The future for the analogue side of Evolution is to break out into the EQ world, possibly something along the lines of API, Sontec etc

Of course while analogue does provide a great sound and the ergonomics can be a real joy to work with sometimes they just don’t offer enough flexibility and that’s where digital signal processing comes into play.

Digital Mastering

The biggest advantage that digital processing brings to the table is flexibility. We can do things that analogue just simply can’t do. When it comes to transparency as well this is the option that comes up on top, we don’t need to think about converters S/N ratio etc and although it may not be deemed as musical, having a process that is technically ‘perfect’ every time may be what we are after.

The majority of digital processing at Evolution is done through the UAD 2 Duo card. For some of the plugins such as the Manley Massive Passive and Pultec that are emulation based they get most of the way there. The advantage to being ITB is being able to use more than one instance, easy recall as well as not having any downtime from repairs etc.

For emulations I would highly recommend the UAD system (or other similar dedicated DSP systems). Due to the amount of processing power needed these are the best way to ensure that projects avoid maxing out on processing power while still having enough detail to provide a faithful reproduction of the emulated unit.

For the more ‘surgical’ processing then we can get away with less processor intensive plugins. Even the stock plugins found in a lot of DAWS can be great for this. If you need even more flexible options then something like the DMG Equilibrium EQ can offer even more options. This is still one that’s not made it’s way into the digital collection here at Evolution yet but after demoing it on a few instances it’s only a matter of time.

Which to use

It all depends on the project whether analogue or digital is right for it. Sometimes mastering can be done with entirely analogue, sometimes all digital and most of the time a combination of both. Usually I find that projects that have been mixed too cleanly and entirely in the box benefit more from analogue processing whereas tracks that are fairly dynamic, distorted, ‘alive’ etc etc may be better off with some more transparent digital processing. Of course this isn’t the case every time and each song has it’s own case but that’s just a common observation from experience.